New Perspectives in Science Education

Edition 13

Accepted Abstracts

Experiments on Effects of Behaviors in the Rest Time between Learning

Takashi Ito, Aoyama Gakuin University (Japan)

Kenichi Takahashi, Hiroshima City University (Japan)

Abstract

In e-learning, students can learn at their own pace without being relatively restricted by the learning place and the time. On the other hand, there is a tendency that the students gradually get tired during learning. It is important to have a break during study to refresh students and maintain the learning performance [1]. This research investigates how the behaviors during the rest time affect the performance through experiment. In the experiment, 30 university students are asked to solve the problems of mathematical calculation for 15 minutes as many as possible. The experiment consists of   three learning sessions and two rest time between the learning sessions. The rest time to refresh their feeling is 3 minutes long. Five actions are employed as resting behaviors: (1) a fly-tapping game that refreshes users with an active game by moving their bodies, (2) a game that takes care of a dog to relax their feelings with a non-active operation, (3) reading a book, (4) listening to music, and (5) doing nothing to be calm. The effect of those resting behaviors on the learning is examined through experiments. The experimental results are evaluated with regarding to the accuracy of calculation and the answering time, and the effect of these behaviors will be discussed based on the experimental results and the questionnaire.

Keywords: rest time, performance, effect, mathematical calculation.

Refererences:
[1] Ministry of Health, Labour and Welfare, “Guidelines for occupational health management in VDT work,”
http://www.mhlw.go.jp/file/06-Seisakujouhou-11200000-Roudoukijunkyoku/0000184703.pdf, Accessed in Aug. 2019.

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