Computer and video games have become a popular form of entertainment among adolescents and adults. Day by day, the numbers of computer and video game players have increased significantly. According to the “2014 Essential Facts About the Computer and Video Game Industry” report released by the Entertainment Software Association (ESA) in April 2014, total consumer spend on game industry has been $21.53 billion dollars in 2013. Recently, many researchers concentrate on the more negative aspects such as excessive play and addiction of adolescents’ computer game playing. However, the loneliness has been found to be one of the essential predictor of game addiction. The purpose of the current study was to determine between the loneliness level and game preferences of 5th, 6th, 7th, and 8th grade students. To accomplish this purpose, survey method was used and the data were obtained by a game playing habits and preferences questionnaire and loneliness scale. The participants of the study consist of 843 secondary school students, ranged from 11 to 14 years, in Istanbul, Turkey. The analyses of obtained data were presented and discussed at the results and conclusion section of the study.