Pixel International Conferences

Digital Library Directory > New Perspectives in Science Education 7th Edition 2018
New Perspectives in Science Education 7th Edition 2018

Educational Robotics and Video: an Experiment of Integration of Languages

Lorenzo Denicolai; Renato Grimaldi; Silvia Palmieri

Abstract

This paper aims to present the results of an experimental activity in Media Education and Educational Robotics, based on the integration of the audiovisual language (video) and the Robotics language (LOGO). Our research group works following two experimental directions: first, we consider Media Education as a method to teach the grammar and syntax of the multimedia language, to help students not only to read with media but also to write (they can participate in the collective creation of materials for the increase of the cognitive surplus). Of course, we want to educate them to communicate and produce meanings. They should acquire technological skills and digital competences, and overcome some learning difficulties. Secondly, we use educational robotics to increase some basic notions about the visual and spatial skills (in kindergarten and primary schools) and to help students acquire some processes of reasoning, such as the creative problem solving and the logic of sequencing. Starting from these aspects and from other technological and media laboratories (with primary and secondary school students), we experiment with an innovative methodological approach to realize storytelling videos with robots (we are also introducing and teaching this method to future school teachers). Students create short films, starting from their imagination and working on the storytelling process; robots (above all, Bee-bot and Pro-bot) are the protagonists of these videos. Students must ideate the tale (which is about a comparison between the traditional age and the postmodern-technological age), build the scenography, programme the robots and realize the video, thinking about how robots can move and interact with others and with space, according to the script. In this way, students must consider the skills to realize a communicative video and, at the same time, the code requirements to move a robot as well as how it is possible to create a meaningful product with these technologies. This case study is part of a wide research about the role of the multimedia language and innovation in Education, Pedagogy and Anthropology of Media and base for university courses of science teaching education.

Keywords: Educational robotics, storytelling, audio-visual language, Innovative methodologies;

References

[1] Grimaldi, R., Palmieri, S. “Robotica e coding. Le nuove sfide della scuola”, In L. Denicolai, A. Parola (Eds.) “Tecnologie e linguaggi dell’apprendimento. Le sfide della ricerca mediaeducativa”, Roma, Aracne, 2015, pp. 121-132.
[2] Denicolai, L. Grimaldi, R., Palmieri, S. “Dal Logo alla robotica educativa e al video: esperienze di pensiero computazionale”, In R. Trinchero, A. Parola, (Eds), “Educare ai processi e ai linguaggi dell’apprendimento”, Milano: FrancoAngeli, pp. 128-145.
[3] Rizzolatti, G., Sinigaglia, C. “So quel che fai. Il cervello che agisce e i neuroni specchio”, Milano:    Raffaello Cortina, 2006.
[4] Rivoltella, P.C. “Neurodidattica. Insegnare al cervello che apprende”, Milano: Raffaello Cortina, 2012.
[5] Grimaldi, R. (ed.), “A scuola con i robot. Innovazione didattica, sviluppo delle competenze e inclusione sociale”. Bologna: Il Mulino, 2015. 
[6] Couldry, N., Hepp, A. “The Mediated Construction of Reality”, London: Polity, 2017.
[7] Van Dijck, J. “The Culture of Connectivity. A Critical History of Social Media”, New York: OUP, 2013. 
[8] Eugeni, R. “La condizione postmediale”, Brescia: La Scuola, 2015.
[9] Rushkpff, D. “Program or be Programmed. Ten Commands for A Digital Age”, New York: OR Books, 2010. 
[10] Zeki, S. “La visione dall’interno. Arte e cervello”, Torino: Boringhieri, 2007.
[11] Gallese, V., Guerra, A. “Lo schermo empatico. Cinema e neuroscienze”, Milano: Cortina, 2015.
[12] Hasson, U., Landesman, O., Knappmeyer, B., Heeger, D.J. “Neurocinematics: The Neuroscience of Film”, Projections, 2, 1, 2008, pp. 1-26.
[13] Eyman, D. “Digital Rhetoric: Theory, Method, Practice”, Michigan: UMP, 2015. 
[14] Wing, J.M. “Computational Thinking and thinking about computing”, Philosophical Transactions of a Royal Society A, 366, 2008, pp. 3727-3725.
[15] Denicolai, L., Parola, A. “Scritture mediali. Riflessioni, rappresentazioni e proposte media educative”. Milano: Mimesis, 2017.
[16] Kress, G.R. “Multimodality: A Social Semiotic Approach to Contemporary Communication”. New         York: Taylor & Francis, 2010.
[17] Jenkins, H. “Cultura convergente”, Milano: Apogeo, 2007.
[18] Denicolai, L., Grimaldi, R., Palmieri, S. “Videos, Educational Robotics and Puppets: an Experimental Integration of Languages”, END Proceedings, 2017, pp. 590-594.
 

 


Publication date: 2018/03/23
ISBN: 8862929765
Pixel - Via Luigi Lanzi 12 - 50134 Firenze (FI) - VAT IT 05118710481
    Copyright © 2024 - All rights reserved

Privacy Policy

Webmaster: Pinzani.it