Augmented Reality (AR) offers a unique immersive experience by combining three-dimensional hologram objects overlaid on the real-world environment. The virtual image objects can be manipulated by expanding/contracting the size of the object, changing the position or location, or viewing it from any angle. AR instruction development should begin with an analysis of the learners who will be using the devices, to yield information for selecting an appropriate instructional design strategy to foster optimal learning. The instructional design strategy selected needs to facilitate effective teaching and learning practices with the goal of improving outcomes and meeting objectives. Well-designed instruction can then provide a productive learning environment for AR to increase academic success. The interactive and engaging nature of the medium provides a strong motivator for learning. Augmented reality can be used for teaching and learning across all fields of study in higher education and the eventual workplace. 3D images can impart significant content information to bring to life complex and normally difficult abstract concepts to yield understanding with increased learning acquisition. This article examines the research literature, challenges, benefits, and educational strategies for integrating augmented reality effectively.
Keywords: Augmented Reality (AR), Head Mounted Displays (HMD), Heads Up Display (HUD), Holograms, Virtual Reality (VR);
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