Games and fun activities are a vital part of English teaching classes.
Embracing rules and elements of fun, they must be an integral component of the language syllabus, as a technique with clear goals, objectives, tasks and expected outcomes. Games are a good way of practicing language. They motivate learners, promote classroom interaction, improve learners’ language acquisition and their communicative skills. Games can be used at all stages of the language instruction from controlled to free practice. Games can also serve as a diagnostic tool for teachers to note and specify the areas of difficulty and take appropriate constructive action. Sometimes students are lazy and none motivated to do their tasks. So for this account games lead the learners for participation in different activities, they get a chance to practice or use the new language items (vocabulary, grammar structures and rules, phonetic items) they have just learnt eagerly and willingly instead of forcing them to do as a task. The most particular effective point is that learners play and learn at the same time. Games motivate learners, encouraging their teamwork solidarity. So while considering games as a technique we come across with the following factors, such as rules, competition, relaxation, learning. The main focus of using game in class is not only to help students learn more effectively but also have fun. So before playing game in the classroom, it is necessary to explain clearly its rules to the learners.
Keywords: teaching technique, classification of games, linguistic games, communicative games, interaction, learner motivation, language acquisition;