Pixel International Conferences

Digital Library Directory > New Perspectives in Science Education 9th Edition 2020
New Perspectives in Science Education 9th Edition 2020

Designing Augmented Reality Experiences for Science Education

Jordan Ellsworth; David Pixton

Abstract

In science education, there are often complex multi-dimensional concepts, processes, and objects which are difficult to understand in a two-dimensional context, yet, this is how we usually attempt to teach them. For example, when teaching chemistry we may attempt to describe an atom by using diagrams, renderings, and verbal description. Although this method can be beneficial, it leaves much up to the imagination and can often leave many students confused. However, augmented reality (AR) can be leveraged to help students not only visualize multi-dimensional objects and ideas but interact with them in a meaningful way. It provides many affordances, such as recreating existing aspects of the physical world in a controlled environment or allowing visibility of things normally invisible to the naked eye [1]. Using AR instructional design principles [2] and relevant earth science education content, we created an augmented reality experience using the tether-free AR headset to enhance a 5-ft globe exhibit in a university library. It teaches about the Earth’s magnetic field and how it protects the Earth from harmful solar particles. In designing and testing the experience, we have learned many valuable lessons about augmented reality in science education and important considerations when designing and developing a virtual learning experience that we hope to share with the world.  In this presentation we describe the design of this augmented reality experience, including key pedagogical considerations and lessons learned.

Keywords: Augmented Reality, Earth Science, Immersive, Design.

References:


[1] Jacob H. Steffen, James E. Gaskin, Thomas O. Meservy, Jeffrey L. Jenkins & Iopa Wolman (2019) Framework of Affordances for Virtual Reality and Augmented Reality, Journal of Management Information Systems, 36:3, 683-729, DOI: 10.1080/07421222.2019.1628877
[2] Wasko, C. W. (2013). Instructional design guidelines for procedural instruction delivered via augmented reality (Order No. 3585857). Available from ProQuest Dissertations & Theses Global. (1512637973). Retrieved from
https://search.proquest.com/docview/1512637973?accountid=4488


Publication date: 2020/03/20
ISBN: 978-88-85813-90-8
Pixel - Via Luigi Lanzi 12 - 50134 Firenze (FI) - VAT IT 05118710481
    Copyright © 2024 - All rights reserved

Privacy Policy

Webmaster: Pinzani.it