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The Future of Education 11th Edition 2021

Game-Based Learning and Breakout as Comprehension Techniques in Solving Math Problems in Primary Education

Silvia Natividad Moral Sánchez; Rocío Roldán-Ortiz

Abstract

The change experienced in society as a result of the pandemic generated by Covid-19 means that education must adapt to ICT methodologies and tools that allow students access to knowledges in two ways: from the classroom and from their home in e-learning modality if necessary. On the other hand, mathematics education has the challenge that primary school students have sufficient and significant training in solving mathematics problems that allows them to function and integrate into society and their daily tasks with total normality without any problems. This proposal aims to make explicit how through a game-based learning methodology and using ICT as a vehicle through digital breakout, pedagogical alternatives can be established that develop mathematical thinking through meaningful experiences. For this, the learning of an experience carried out in primary education will be analyzed, Brunner's experimental method will be used as a starting point for the autonomous learning of students by discovery. All this will show the fundamental role that ICTs play in autonomous, lasting learning and significant of mathematics.

Keywords: mathematics, ICT, digital education, breakout, primary education.

References:

  • Echenique,I. (2006). Matemáticas resolución de problemas. Navarra: Fondo de educación gobierno de Navarra.
  • Gutiérrez, H., Aristizabal, J, Rincón, J. (2020). Procesos de visualización en la resolución de problemas de matemáticas en el nivel de básica primaria apoyados en ambientes de aprendizaje mediados por TIC.Revista Sophia, 16(1), 120-132
  • Brunner, J.J. (2001). Nuevos escenarios de la educación. Revolución tecnológica y Sociedad de la Información. Santiago:PREAL

Publication date: 2021/07/02
ISBN:
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