While the technology of the Umbrella School is still relatively new in education, the pedagogical theory that informs this VR school is not new. It is, in fact, informed by John Dewey’s theory of experience which he published in 1938. Informed by Dewey’s theory of experience, the Umbrella School uses VR technology to present students with authentic learning environments in which they are confronted with life-like and work-like problems to solve. For Dewey, then, “experience” is a process of identifying a problem, interacting with things and people in an effort to solve the problem, and reflecting on how well our actions/interactions enabled us to solve the problem or achieve our goal. In the Umbrella School, students are given the virtual materials, tools and people to help them solve these life-like-work-like problems. The Umbrella School’s VR experiences are designed to complement and enrich the traditional classroom experience and not replace it. The Umbrella School emphasizes inquiry and creativity and is built “on top of” or “over” the traditional school.
Key Words: VR education, experiential education
Reference
John Dewey, Experience and Education. New York: Simon and Schuster, 1938.