Foodborne diseases are a global public health issue that affects millions of people annually. Children and teenagers are vulnerable populations who are at risk of contracting these diseases due to their limited knowledge of food safety practices. Educational games have been shown to be effective in improving learning outcomes and promoting positive attitudes towards health topics. However, there is limited research on the use of the Conceptual Change Model (CCM) in developing educational games about food safety. The objective of this study is to develop an educational game about food safety using the CCM to improve the attitude and knowledge of children and teenagers towards food hygiene. The study will use a mixed-methods approach to develop and evaluate the educational game. Firstly, a qualitative study will be conducted to explore the food safety knowledge and attitudes of children and teenagers. Secondly, the educational game will be developed based on the CCM and tested with a sample of children and teenagers. Thirdly, the effectiveness of the educational game will be evaluated using a pre- and post-test design with a control group. The study is expected to produce an educational game that promotes the basic principles of food safety, improves the attitude and knowledge of children and teenagers towards food hygiene, and provides a fun gaming experience to suppress the harm and impact of foodborne diseases on the human population. The use of the CCM in developing an educational game about food safety is a novel approach that has the potential to improve learning outcomes and promote positive attitudes towards food hygiene among children and teenagers. The findings of this study will contribute to the development of effective educational interventions to prevent and control foodborne diseases.
Keywords: Conceptual Change Model, Educational Game, Food safety
References:
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