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The Future of Education 14th Edition 2024

Teachers Professional Development Framework: Challenges and Achievements Implementing E-Learning Course for STEAM

Ligita Zailskaitė-Jakštė; Robertas Damaševičius; Renata Burbaitė

Abstract

The study aims to present the main challenges and achievements, which we faced seeking to implement teachers' professional development framework for the STEAM with educational robotics integration in MOOCs. The Erasmus+ project “Fostering STEAM Education in Schools (EDUSIMSTEAM)” WP2 conceptual and empirical results was used in this research.
The study consists of three stages: at first, a comprehensive framework for teachers’ professional development in STEAM was designed; second, an e-learning environment together with the curriculum for e-learning course was prepared; third, piloting of e-learning course, evaluation, and improvement was conducted in MOOCs.
Following the comprehensive literature review, we were able to identify 13 components that are crucial for STEAM teacher professional development: six main components and nine supporting components.
The curriculum was developed: Unit 1. Introduction to integrated STE(Α)M teaching & relevant teaching methods; Unit 2. STEAM subjects and how STEM careers are contextualized at school; Unit 3. Subject-specific details for teachers; Unit 4. Robotics.
Although 466 K12 teachers from Spain and Turkey expressed interest in attending this e-learning course, but only 129 trainees were awarded certificates. For the course evaluation we used qualitative and quantitate methods. The piloting was conducted in Spain and Turkey.
The main challenges of this study are related with holistic approach for the teachers’ professional development seeking to reflect the 21st-century needs implementation. As the biggest achievement we can emphasize the conceptual frameworks for the teachers professional development and implementation for the STEAM in e-learning course.
 
Keywords: Teacher Professional Development, E-Learning, MOOCs, STEAM, Educational Robotics
 
References
 
[1] Boyle, T. (2009). The design of learning objects for pedagogical impact. In Handbook of Research on Learning Design and Learning Objects: Issues, Applications, and Technologies (pp. 391-407). IGI Global.
 
[2] Burbaitė, R., Dąsutė, V., Štuikys, V.: Integration of computational thinking skills in STEM-driven computer science education. In: 2018 IEEE Global Engineering Education Conference (EDUCON), pp. 1824–1832. IEEE, April 2018
 
[3] Burbaitė, R., Zailskaitė-Jakštė, L., Narbutaitė, L., Ostreika, A., Urbaitytė, A., Kommers, P., ... & Koç, Ş. (2022, October). Designing MOOC Based on the Framework for Teacher Professional Development in STEAM. In International Conference on Information and Software Technologies (pp. 315-330). Cham: Springer International Publishing.
 
[4] Bush, S.B., Cook, K.L., Ronau, R.N., Rakes, C.R., Mohr-Schroeder, M.J., Saderholm, J.: A highly structured collaborative STEAM program: enacting a professional development framework. J. Res. STEMEduc. 2(2), 106–125 (2016)
 
[5] Kolb, A. Y., & Kolb, D. A. (2009). The learning way: Meta-cognitive aspects of experiential learning. Simulation & gaming, 40(3), 297-327.
 
[6] Punie, Y. (ed.), Redecker, C.: European Framework for the Digital Competence of Educators: DigCompEdu, EUR 28775 EN. Publications Office of the European Union, Luxembourg (2017). ISBN 978-92-79-73718-3 (print), 978-92-79-73494-6 (pdf). https://doi.org/10.2760/178382 (print), https://doi.org/10.2760/159770 (online), JRC107466
 
[7] Yakman, G. (2008). STΣ@ M Education: an overview of creating a model of integrative education. Pupils Attitudes Towards Technology. 2008 Annual Proceedings. Netherlands.

 


Publication date: 2024/06/21
ISBN: 979-12-80225-60-3
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