Innovation in Language Learning

Edition 18

Accepted Abstracts

Effects of Scaffolding in Digital Game-Based Learning in Promoting Learners Autonomy in Foreign Context

Nouf Jazaa Aljohani, Jeddah University (Saudi Arabia)

Abstract

This study explores the impact of scaffolding digital game-based learning on learner autonomy in an English as a Foreign Language (EFL) context. Despite the growing interest in student-centered learning, the empirical knowledge regarding autonomy in language education, particularly in Computer-Assisted Language Learning (CALL), remains limited (Sanprasert, 2010; Chik, 2012). This research involved 64 female participants aged 20-24, who volunteered after obtaining ethical clearance. Participants engaged in autonomous out-of-class tasks, supplemented by group and pair work to foster interaction and cooperation. Pre- and post-surveys were administered to assess changes in learner autonomy, utilizing longitudinal data analysis for multiple measurements over time. Additionally, group interviews were conducted to gain further insights into the participants' experiences. Findings indicate the effectiveness of game-based learning in enhancing learner autonomy outside traditional classroom settings.

Keywords: Digital Game-Based Learning; Learner Autonomy; EFL Context; Computer-Assisted Language Learning (CALL)

Back to the list

REGISTER NOW

Reserved area


Indexed in


Media Partners:

Click BrownWalker Press logo for the International Academic and Industry Conference Event Calendar announcing scientific, academic and industry gatherings, online events, call for papers and journal articles
Pixel - Via Luigi Lanzi 12 - 50134 Firenze (FI) - VAT IT 05118710481
    Copyright © 2025 - All rights reserved

Privacy Policy

Webmaster: Pinzani.it