Innovation in Language Learning

Edition 18

Accepted Abstracts

Affect Landscape Teaching in Portsmouth: A Literary Immersion Experience with Digital Technologies

Laura Distefano, Universidad de Extremadura (Spain)

Abstract

Introduction: What role does literature play in today's society? In the digital age, the new literary paradigm encourages the development of competent readers in an immersive learning environment. This study aims to provide scientific knowledge on how teacher-researchers develop their literary education teaching practices by incorporating ICT in European universities. Method: The constructivist paradigm supports the research process with a qualitative multiple case study methodology. The first case is linked to the application of Affect Theory in the teaching of Holocaust Literature through the creation of an immersive environment. Results: Three blocks of descriptive analysis bring together the corpus of data according to a triangulation of results between the dimensions of territory, subjects and method. The protocol designed includes interviews, life stories in Spanish and English; direct observations of teaching practices, audio recordings, participation and documentation. Discussion: Given the conceptual difference between immersion in the literary and technological spheres, it is found that the PDI has progressed in a literary experience that not only evolves in a multiple immersive space but also manages to equip its hermeneutic community with critical thinking, thanks to the emotional involvement capable of engaging them in the reality of the Holocaust.

 

Keywords

virtual learning environments, literary education, educational innovation, teacher training, civic competence.

 

REFERENCES

[1] Cacciamani, S., Cesareni, D., & Ligorio, M. B. (2021). Knowledge building community: evoluzione ed applicazioni. Pedagogia nell’era digitale, 30.

[2] Giusti, S. (2015). Didattica della letteratura 2.0. Carocci.

[3] Hernández-Ortega, J., Rovira-Collado, J., & Álvarez-Herrero, J. F. (2021). Metodologías activas para un aprendizaje transmedia de la Lengua y la Literatura. El Guiniguada, 30, 122–134. https://doi.org/10.20420/ElGuiniguada.2021.409

[4] Ryan, M. L. (2004). La narración como realidad virtual. La narración como realidad virtual: La inmersión y la interactividad en la literatura y en los medios electrónicos. Paidos.

[5] Scolari, C. (2008). Hipermediaciones: elementos para una teoría de la comunicación digital interactiva. Gedisa.

[6] Valverde-Berrocoso, J., & Fernández-Sánchez, M. R. (2020). Trialogical learning as a theoretical framework in the digital ecosystem of a maker community: A case study. Pedagogika, 139(3), 199-218. https://doi.org/10.15823/p.2020.139.10

 

Back to the list

REGISTER NOW

Reserved area


Indexed in


Media Partners:

Click BrownWalker Press logo for the International Academic and Industry Conference Event Calendar announcing scientific, academic and industry gatherings, online events, call for papers and journal articles
Pixel - Via Luigi Lanzi 12 - 50134 Firenze (FI) - VAT IT 05118710481
    Copyright © 2025 - All rights reserved

Privacy Policy

Webmaster: Pinzani.it