New Perspectives in Science Education

Edition 13

Accepted Abstracts

Experimental Escape Games with Digital Enrichment - An Innovative Format in Science Education

Isabel Rubner, University of Education Weingarten, Department of Chemistry and its Didactics (Germany)

David Ditter, University of Education Weingarten (Germany)

David Weiser, University of Education Weingarten (Germany)

Sarah Lukas, University of Education Weingarten (Germany)

Abstract

Escape games are innovative formats that are both motivating and have great potential to integrate subject-specific content and train future-oriented skills (21st century skills, future skills).

The Science4Exit project will develop, test and evaluate experimental escape games with digital enrichment. The escape games are carried out in the Chemistry Teaching and Learning Laboratory at the Weingarten University of Teacher Education and in the Science4Exit School sub-project, which focuses on chemistry teaching in schools.

The aim is to increase students' motivation for scientific topics and interest in STEM subjects, and to consolidate the application of knowledge acquired at school. In addition, 21st century skills (creativity, collaboration, interest, engagement and self-regulation) are promoted by embedding them in a game-based context.

In the escape games, experimental approaches and solutions are essential to achieve the goal. Some of the escape games are digitally guided (e.g. Actionbound, H5P) or digitally enhanced with different technologies as needed (AR, explanatory videos, etc.).

Keywords: game based learning, Escape Games, Digitisation, STEM

References:

[1] Dietrich, N. (2018) ‘Escape Classroom: The Leblanc Process—An Educational “Escape Game”’, Journal of Chemical Education, 95(6), pp. 996–999. Available at: https://doi.org/10.1021/acs.jchemed.7b00690.

[2] Strahringer, S. and Leyh, C. (eds) (2017) Gamification und serious games: Grundlagen, Vorgehen und Anwendungen. Wiesbaden [Heidelberg]: Springer Vieweg (Edition HMD - Praxis der Wirtschaftsinformatik). Available at: https://doi.org/10.1007/978-3-658-16742-4.

[3] Tercanli, H., Martina, R. and Ferreira Dias, M. (2021) ‘Educational Escape Rooms in Practice: Research and Experiences’. Available at: https://doi.org/10.34624/RPXK-HC61.

[4] Veldkamp, A. et al. (2020) ‘Escape education: A systematic review on escape rooms in education’, Educational Research Review, 31, p. 100364. Available at: https://doi.org/10.1016/j.edurev.2020.100364.

[5] Vergne, M.J., Simmons, J.D. and Bowen, R.S. (2019) ‘Escape the Lab: An Interactive Escape-Room Game as a Laboratory Experiment’, Journal of Chemical Education, 96(5), pp. 985–991. Available at: https://doi.org/10.1021/acs.jchemed.8b01023.

 

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