The Future of Education

Edition 15

Accepted Abstracts

Games and Media in Education

Mwongera Venter, African Biodiversity Alliance (Kenya)

Abstract

The integration of games and media in education has emerged as a transformative approach to enhancing student engagement and learning outcomes. Digital games and multimedia tools provide interactive, immersive, and personalised experiences that cater to diverse learning styles, fostering creativity, problem-solving, and critical thinking skills (Gee, 2007; Prensky, 2001). This paper examines the pedagogical implications of game-based learning and educational media, assessing their effectiveness in improving knowledge retention, motivation, and cognitive development (Salen & Zimmerman, 2004). Furthermore, the research explores how gamification strategies and digital storytelling contribute to more engaging and meaningful learning experiences (Jenkins, 2006). While the benefits of incorporating games and media in education are substantial, challenges such as accessibility, digital literacy, and the risk of distraction must be addressed (Kirriemuir & McFarlane, 2004). By evaluating empirical studies and theoretical frameworks, this paper aims to provide a comprehensive understanding of the role of games and media in modern education and offer insights into best practices for their effective implementation.

Keywords: Game-based learning, educational media, gamification, digital storytelling, student engagement

REFERENCES:

1.      Gee, J. P. (2007). What video games have to teach us about learning and literacy. Palgrave Macmillan.

2.      Jenkins, H. (2006). Convergence culture: Where old and new media collide. NYU Press.

3.      Kirriemuir, J., & McFarlane, A. (2004). Literature review in games and learning. Futurelab.

4.      Prensky, M. (2001). Digital game-based learning. McGraw-Hill.

5.      Salen, K., & Zimmerman, E. (2004). Rules of play: Game design fundamentals. MIT Press.

Back to the list

REGISTER NOW

Reserved area


Indexed in


Media Partners:

Click BrownWalker Press logo for the International Academic and Industry Conference Event Calendar announcing scientific, academic and industry gatherings, online events, call for papers and journal articles
Pixel - Via Luigi Lanzi 12 - 50134 Firenze (FI) - VAT IT 05118710481
    Copyright © 2025 - All rights reserved

Privacy Policy

Webmaster: Pinzani.it