The Future of Education

Edition 14

Accepted Abstracts

The Level of Interactivity in a Virtual Reality Learning Environment: A Design Key Factor

Jamil Extremera, University of Salamanca (Spain)

Diego Vergara, Catholic University of Ávila (Spain)

Manuel Rubio, Universidad de Salamanca (Spain)

Ana Gómez, Catholic University of Ávila (Spain)

Pablo Fernández-Arias, Catholic University of Ávila (Spain)

Abstract

The increasing use of virtual laboratories (VL) based on virtual reality (VR) in the academic field [1] is associated with the need to constantly evaluate and improve the educational effectiveness of these educational tools [2]. Currently, there are different studies that clarify what factors must be considered when teachers design and implement this type of VLs in their classrooms. In this sense, equipping a VL with the appropriate level of interactivity has been revealed as a key factor to ensure that students learn better the concepts that they are studying and, in addition, they are able to retain them in their memory for longer [2]. This article describes and compares two versions of the same non-immersive VR-based VL that simulates a Rockwell hardness test and that were programmed with different levels of interactivity [3,4]. Although both VL versions guide the user through the virtual experiment, the first version offers few possibilities of interaction with the virtual environment, while the second VL requires a greater degree of interaction with the virtual elements to perform the experiment. The analysis carried out through the comparison between both VL versions can serve as a guide for teachers when deciding which level of interactivity is the most appropriate for the VL they are developing.

Keywords: virtual reality learning environment, virtual laboratory, materials science and engineering, Rockwell hardness test, interactivity, education.

References:
[1] Vergara, D; Rubio, M.P.; Lorenzo, M. (2017). On the design of virtual reality learning environments in engineering. Multimodal Technologies and Interaction 1(2), 11. Doi: 10.3390/mti1020011
[2] Vergara, D.; Extremera, J.; Rubio, M.P.; Dávila, L.P. (2019). Meaningful learning through virtual reality learning environments: A case study in materials engineering.  Applied Sciences, 9(21), 4625. Doi: 10.3390/app9214625
[3] Rubio, M.P.; Vergara, D.; Rodríguez, S.; Extremera, J. “Virtual reality learning environments in materials engineering: Rockwell hardness test”, Di Mascio (ed.) Advances in Intelligent Systems and Computing, Cham, Springer, 2019. Doi: 10.1007/978-3-319-98872-6_13
[4] Extremera, J.; Vergara, D.; Rubio, M.P.; Gómez, A.I. (2019) Design of virtual reality learning environments: Step-by-step guidance. Proceedings of the 12th annual International Conference of Education, Research and Innovation, Seville, Spain, 11-13 November 2019. pp. 1285-1290. Doi: 10.21125/iceri.2019.0391

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