The Future of Education

Edition 14

Accepted Abstracts

Motivation: A Key Component for Academic Success

Julio Garay, Bronx Community College (United States)

Abstract

Lack of motivation, is one of the leading reasons for academic failure. It would not be helpful to create the best conditions and academic tools and resources designed for students to succeed, if the lack of enthusiasm and motivation permeates the learning process. Nevertheless, motivation is a multidimensional concept, it could be intrinsic, extrinsic, or amotivational and it is certainly associated with a variety of possible causes. For the purpose of this study, we have used Vallerand’s motivational scale to better understand the reasons why our students have chosen to go to college, so we can potentially help them to persist in their academic careers and to earn their professional degrees provided an accurate understanding of the subjacent reasons they have to persevere in their quest. Preliminary results shows that 45% of the participant students have an internal motivation to know, another 54% of them have an extrinsic motivation to identify and 54% of the students show an extrinsic external regulation. 58% of them totally disagreed with amotivation, which is promising as they perceive college education as a valuable assess for their future.

Keywords: motivation ,students 

References:

Abdi, A. (2014). The Effect of Inquiry-based Learning Method on Students’ Academic Achievement in Science Course. Universal Journal of Educational Research 2(1): 37-41

Adams, D., Mayer, R., McNamara, A. (2012). Narrative Games for Learning: Testing the Discovery and Narrative Hypotheses. J. Edu. Psychol. 104(1): 235-249

Gee, J. (2007).  What Video Games Have to Teach Us About Learning and Literacy. New York: Palgrave Macmillan

Hoffman, B., Nadelson, L. (2010). Motivational Engagement and Video Gaming: a Mixed Methods Study. Edu Tech Res Dev. 58, 245–270. https://doi.org/10.1007/s11423-009-9134-9

Kalyuga, S., & Plass, J. (2007). Managing Cognitive Load in Instructional Simulations. In M. B. Nunes & M. McPherson (Eds.), Proceedings of the IADIS International Conference E-Learning 2007, July 6-8, Lisbon, Portugal (Volume 1, pp. 27-34). IADIS Press.

Mayer, R. E. (2014). Cognitive Theory of Multimedia Learning. In R. E. Mayer (Ed.), Cambridge Handbooks in Psychology. The Cambridge Handbook of Multimedia Learning (p. 43–71). Cambridge University Press. https://doi.org/10.1017/CBO9781139547369.005

Mayer, R. (2010). Applying the Science of Learning to Medical Education. Med. Edu. 44:543-549

Miele, D.B., Wigfield, A.(2014).  Quantitative and Qualitative Relations Between Motivation and Critical-Analytic Thinking. Educ Psychol Rev 26, 519–541. https://doi.org/10.1007/s10648-014-9282-2

Prensky, M.(2001). Digital Natives, Digital Immigrants. NCB UP, 9(5), 113-118

Ryan R. M., Rigby C. S., Przybylski A. (2006). The motivational Pull of Video games: a Self-Determination Theory Approach. Motiv. Emot. (30): 347–363 DOI: 10, 2006.1007/s11031-006-9051-8

Tobias S., Fletcher D. (2012) Learning from Computer Games: A Research Review. In: De Wannemacker S., Vandercruysse S., Clarebout G. (eds) Serious Games: The Challenge. ITEC/CIP/T 2011. Comm. Computer Info Sci. vol 280. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-33814-4_2          

Zusho, A., Anthony, J. S., Hashimoto, N., & Robertson, G. (2014). Do Video Games Provide Motivation to Learn? In F. C. Blumberg (Ed.), Learning by Playing: Video Gaming in Education p.69–86.Oxford University Press. https://doi.org/10.1093/acprof:osobl/9780199896646.003.0006

 

Back to the list

REGISTER NOW

Reserved area


Media Partners:

Click BrownWalker Press logo for the International Academic and Industry Conference Event Calendar announcing scientific, academic and industry gatherings, online events, call for papers and journal articles
Pixel - Via Luigi Lanzi 12 - 50134 Firenze (FI) - VAT IT 05118710481
    Copyright © 2024 - All rights reserved

Privacy Policy

Webmaster: Pinzani.it