The Future of Education

Edition 14

Accepted Abstracts

E-Learning

Venter Mwongera, African Biodiversity Network (Kenya)

Abstract

In the contemporary landscape of education, the integration of games and media stands as a pivotal area warranting exploration and analysis. The emergence of digital technology has revolutionized the traditional paradigms of teaching and learning, necessitating a deeper understanding of its implications within educational contexts. This paper delves into the multifaceted relationship between games, media, and education, aiming to elucidate their potential to enhance learning outcomes and pedagogical practices.

Drawing from empirical research, this study investigates the transformative impact of digital technology on educational methodologies. As elucidated by Gee (2003), digital games possess inherent qualities that foster engagement, motivation, and critical thinking among learners, thereby facilitating immersive learning experiences. Furthermore, the integration of media-rich content enables educators to leverage multimedia resources for diverse instructional purposes, catering to varied learning styles and preferences (Mayer, 2009).

Moreover, this paper examines the pedagogical affordances and challenges associated with the incorporation of games and media in educational settings. While digital platforms offer unparalleled opportunities for interactive learning and knowledge construction, they also entail considerations regarding accessibility, equity, and digital literacy (Selwyn, 2016). Thus, a nuanced understanding of the dynamic interplay between technology and education is imperative for harnessing its full potential while mitigating potential drawbacks.

In conclusion, this study underscores the importance of critically evaluating the role of games and media in education, with a view towards leveraging their transformative potential to cultivate 21st-century skills and competencies. By embracing innovative pedagogical approaches grounded in empirical research and best practices, educators can harness the power of digital technology to foster meaningful learning experiences and equip learners with the requisite skills for navigating an increasingly complex global landscape.

 

Keywords

1. Digital technology 2. Educational methodologies 3. Multimedia resources

4. Pedagogical affordances 5. 21st-century skills 6. Interactive learning

 

REFERENCES

[1] Gee, J. P. (2003). What video games have to teach us about learning and literacy. Computers in Entertainment (CIE), 1(1), 20-20.

[2] Mayer, R. E. (2009). Multimedia learning (2nd ed.). Cambridge University Press.

[3] Selwyn, N. (2016). Education and technology: Key issues and debates. Bloomsbury Publishing.

 

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