Creating Digital Learning Resources Using Scratch for Learning 4th Grade Mathematics
Vilislav Radev, Plovdiv University „Paisii Hilendarski“ (Bulgaria)
Abstract
The article is dedicated to the creation and use of digital resources created on Scratch when teaching mathematics in the fourth grade. An animated Scratch module from the educational content of the mathematics textbook with authors Prof. Dr. Vladimira Angelova and Zhana Koleva, Prosveta Plus Publishing House, Sofia, 2019 is described in detail. Presented in this way, it offers an opportunity to integrate information technologies into mathematics classes in order to better master the educational material.
The purpose of the publication is to present the proposed methodological tools for the application of information technologies in mathematics teaching in the fourth grade, namely - animated Scratch modules, based on the educational content, would help to more effectively master knowledge, skills and attitudes related to mathematical literacy and modern key competencies of students. This would lead to a more effective implementation of the learning goals, to increasing students' interest in mathematics as an academic discipline and building a positive emotional attitude towards it. The expectations are also to create a better transition to the future professional and life realization of the students. The specifics of the developed learning content, the electronic environment, the animated scenarios and the teaching method are related to the 9 key competencies for the development of students set out in the curriculum and program, but the main emphasis is on "Mathematical Competence" and "Digital Competence".
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