Integrating Gamification into Curriculum Development and ICT to Enhance Student Engagement in 7th Grade English Language Learning
Ostap Bodyk, Mariupol State University (Ukraine)
Olga Morgunova, Mariupol State University (Ukraine)
Hanna Podosynnikova, Sumy State Pedagogical University named after A.S. Makarenko (Ukraine)
Abstract
This research explores the integration of gamification principles into curriculum development and ICT tools to enhance student engagement in 7th grade English language learning, aligned with the New Ukrainian School (NUS) reform framework [1]. The study addresses the challenge of maintaining high learner motivation and active participation in the transition from basic to intermediate language proficiency levels (A2–A2+ according to the Common European Framework of Reference for Languages). By analyzing contemporary curricula [2, 3] and pedagogical standards [4], the research identifies key areas where gamified learning strategies can effectively support language acquisition [5, 6, 7].
A gamified learning system was developed, embedding elements such as points, badges, leaderboards, and leveling mechanisms within the curriculum content [8, 9, 10]. Interactive digital tools and mobile applications that facilitate formative assessment and collaborative activities supplemented these design choices. The system encourages active engagement through thematic projects like “Designing Your Dream National Park,” integrating language skills with ecological awareness and creativity.
The research methodology involved a comprehensive review of curriculum documents, teacher feedback, and pilot implementations in classroom settings. Data indicated significant improvements in student motivation, participation rates, and language competence. The study highlights the importance of curriculum adaptation to incorporate ICT and gamification without compromising educational rigor or language learning goals.
This research contributes to contemporary discussions on curriculum development, ICT use, and engagement strategies in foreign language education. It demonstrates how a structured gamification framework, supported by technology, can foster an interactive and motivating learning environment, ultimately enhancing language proficiency and 21st-century skills in secondary education [11, 12].
Keywords |
Curriculum Development, Engagement in Language Learning, ICT for Language Learning, Gamification, Foreign Language Education, 7th Grade English |