Learning Mathematics in Primary Education with Liber Domus: The Potential of Gamification
Paula Quadros-Flores, Escola Superior de Educação - Instituto Politécnico do Porto (Portugal)
Abstract
Maths is often referred to as a difficult subject to teach. This study analyses the impact of the Liber Domus educational game on maths learning in primary school. It is a case study of the explanatory and empirical type as an attempt to connect the ideas and factors identified in order to understand the causes and effects of a given real phenomenon. Data collection was specifically based on understanding the Liber Domus game as a didactic resource in the learning process of primary school children, from the children's point of view, which is why narrative reports were valued, as well as interviews and occasional participant observation that included a scale for evaluating the quality of digital games for educational purposes. Twenty third-grade children took part. The results suggest that the game can improve maths learning and promote skills such as creativity, teamwork and problem-solving, but there are dimensions that need to be improved. The study highlights the relevance of innovative practices and the participation of children in the design of games that bring schools and research centres closer together, contributing to a discussion on serious games
New Perspectives in Science Education




























