New Perspectives in Science Education

Edition 15

Accepted Abstracts

Developing Critical Thinking and Decision-Making Skills in Pre-Service Teachers through Gamification in Renewable Energy Education

María José Cáceres Ruiz, Science Education, University Of Málaga (Spain)

María José Cano-Iglesias, Department of Science Education, University of Málaga, Campus de Teatinos s/n, 29071 Málaga (Spain) (Spain)

Jose Manuel Hierrezuelo Osorio, Department of Science Education,University of Málaga, Campus de Teatinos s/n, 29071 Málaga (Spain)

Abstract

Critical thinking and informed decision-making are essential competencies for pre-service teachers, particularly when addressing complex socio-scientific issues such as renewable energy [1]. Despite their recognised importance, teacher education programs often inadequately develop these skills, leaving future educators underprepared to guide students in real-world scenarios [2]. This study examines the integration of gamification and game-based learning, specifically the Game of the Goose, as an innovative strategy to enhance argumentation, critical thinking, and ethical decision-making among pre-service teachers [3]. A mixed-methods design will be employed, collecting data through pre-test and post-test instruments, learning diaries, structured observations, and semi-structured interviews [3]. Gamified activities simulate renewable energy dilemmas, fostering active engagement, collaboration, and reflection on scientific, social, and sustainability issues [4]. By linking theoretical knowledge with practical decision-making, the intervention encourages participants to analyse multiple perspectives, evaluate evidence, and justify decisions based on scientific and ethical criteria [2]. The study aims to assess the effectiveness of gamified learning in developing higher-order cognitive and social skills and to provide evidence-based recommendations for teacher training programs [3]. Findings are expected to inform curriculum design, pedagogical strategies, and policy recommendations for pre-service teacher education, equipping future educators to cultivate critical, ethical, and responsible decision-making in their students [1]

 

Keywords

Pre-service teachers, Critical thinking, Decision-making, Gamification, Goose Game

 

REFERENCES

[1] Vicente, J. J., Franco-Mariscal, A. J., & Oliva, J. M. (2024). Enhancing Argumentation and Decision-Making of Preservice Early Childhood Education Teachers Through Role-Playing on Animal Experimentation. Science & Education. https://doi.org/10.1007/s11191-024-00529-9

[2] Mesci, G., Erdas-Kartal, E., & Yeşildağ-Hasançebi, F. (2025). The effect of argumentation-based inquiry on preservice teachers’ understanding of the nature of science, inquiry, and scientific literacy. Teaching And Teacher Education, 162, 105064. https://doi.org/10.1016/j.tate.2025.105064

[3] Magaña, E. C., Magaña, A. C., Ariza, A. C., & Basgall, L. (2024). Pre-service primary teachers’ perceptions of gamification as a methodology. Journal Of Technology And Science Education, 14(1), 109. https://doi.org/10.3926/jotse.2204

[4] Högström, P., Gericke, N., Wallin, J., & Bergman, E. (2024). Teaching Socioscientific Issues: A Systematic Review. Science & Education. https://doi.org/10.1007/s11191-024-00542-y

 

 

 

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