New Perspectives in Science Education

Edition 15

Accepted Abstracts

Development of CT through Adaptive Gamification and Learning Analytics to Enhance Science Education: A TPACK-Based Professional Development Program and Adaptive Environment Methodology

Alkinoos Zourmpakis, University of Thessaly, Department of Special Education (Greece)

Michail Kalogiannakis, University of Thessaly, Department of Special Education (Greece)

Abstract

The development of Computational Thinking (CT) offers a powerful approach to enhancing science teaching in preschool and primary education [1]. However, this requires well-trained teachers capable of navigating complex technological environments [2]. This study describes the methodology and design of an adaptive gamification environment designed to equip pre-service teachers with essential CT competencies. Integrated into a professional development program grounded in the Technological Pedagogical and Content Knowledge (TPACK) framework [3, 4] the environment utilizes a custom application that adapts game mechanics and content to users based on the Hexad player model [5]. The methodology unfolds in two distinct stages. Firstly, participants engage with the four CT concepts through problem-based gamified activities unrelated to programming [6, 7], employing AI-driven Intelligent NPCs [8] to personalize the learning experience and link these concepts to science education. The second stage utilizes a "play-modify-create" approach within a block-based programming environment [3]. Teachers apply the "to play, to think, to code" pedagogy by analysing finished programs, decomposing logic, and transforming plans into code through testing. Crucially, the system provides real-time learning analytics to the teacher educator throughout both stages. This data equips the educator to monitor progress and assist them with greater precision, effectively utilizing educational data in technology-rich settings.

[1] Ogegbo, A. A., & Ramnarain, U. (2022). A systematic review of computational thinking in science classrooms. Studies in Science Education, 58(2), 203-230. https://doi.org/10.1080/03057267.2021.1963580

[2] Papadakis, St., Zourmpakis, A., Kasotaki, S., & Kalogiannakis, M. (2024). Teachers’ Perspectives on Integrating Adaptive Gamification Applications into Science Teaching, Journal of Electrical Systems, 20(11s), 2024, 2593-2600, https://doi.org/10.52783/jes.7917

[3] Kong, S. C., & Lai, M. (2022). A proposed computational thinking teacher development framework for K-12 guided by the TPACK model. Journal of Computers in Education, 9(3), 379-402. https://doi.org/10.1016/j.compedu.2022.104562

[4] Zourmpakis, A.-I., Papadakis, St., & Kalogiannakis, M. (2022). Education of Preschool and Elementary Teachers on the Use of Adaptive Gamification in Science Education, International Journal of Technology Enhanced Learning (IJTEL), 14(1), 1-16, https://doi.org/10.1504/IJTEL.2022.120556

[5] Zourmpakis, I.-A., Kalogiannakis, M., & Papadakis, St. (2023). A Review of the Literature for Designing and Developing a Framework for Adaptive Gamification in Physics Education. In M.-F. Taşar and P.-R.-L. Heron (Eds), The International Handbook of Physics Education Research: Teaching Physics, 5.1-5.26, Melville, New York: AIP Publishing, https://doi.org/10.1063/9780735425712_005

[6] Ng, A. K., Atmosukarto, I., Cheow, W. S., Avnit, K., & Yong, M. H. (2021). Development and implementation of an online adaptive gamification platform for learning computational thinking. In 2021 IEEE Frontiers in Education Conference (FIE) (pp. 1-6). IEEE. https://doi.org/10.1109/fie49875.2021.9637467

[7] Zourmpakis, A. I. (2025). Developing Computational Thinking in Early Childhood Education: Long-Term Impacts on CT Skills and Motivation Using the CAL Approach, ScratchJr, and Gamification. Advances in Mobile Learning Educational Research5(2), 1536-1547. https://doi.org/10.25082/AMLER.2025.02.009

[8] Campitiello, L., Beatini, V., & Di Tore, S. (2024). Non-player character smart in virtual learning environment: Empowering education through artificial intelligence. In Workshop on Artificial Intelligence with and for Learning Sciences: Past, Present, and Future Horizons (pp. 131-137). Cham: Springer Nature Switzerland. https://doi.org/10.1007/978-3-031-57402-3_14

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