Educational Comics as a Tool for Promoting Computer Science Literacy and STEM Engagement: An Outreach Approach
Innovative educational approaches that integrate storytelling, visual learning, and interactive problem-solving can enhance the accessibility and engagement of abstract computer science concepts for younger learners. Educational comics have emerged as an effective method in this context. However, further research is needed to determine the optimal design and implementation framework for outreach, especially for middle school and high school students. This paper describes an educational comic magazine developed as an extension of CryptoQuest, a research initiative that incorporates interactive animations, extended reality (XR), and puzzle-based learning to teach cryptography and cybersecurity. Drawing on the original project's narrative, characters, and educational foundations in constructivist learning and dual coding theories, the comic magazine offers an alternative instructional format that complements technology-based learning and supports informal STEM education.
The inaugural issue, CryptoQuest: Puzzles Today, A Brighter Tomorrow, presents a 15-page science-fiction narrative in which two young explorers and their robot solve cryptographic puzzles and cybersecurity challenges to rescue their father. The magazine incorporates illustrated explanations, character interactions, and narrative-driven activities addressing classical encryption techniques, binary encoding, transposition ciphers, cryptographic hashing, public-key cryptography, digital signatures, and steganography. Readers are prompted to apply newly introduced concepts to solve puzzles and progress through the storyline.
The magazine was developed as part of a broader, multi-year STEM outreach initiative that engages middle and high school students through school-based workshops, public library programs, and university-hosted activities. Preliminary use of the magazine during outreach events received positive feedback, indicating its potential as an accessible supplementary educational resource.
Subsequent efforts will expand CryptoQuest into a series of educational comic magazines covering additional computer science topics, such as databases, data structures, Python programming, network cybersecurity, and quantum computing. Structured student feedback and pre- and post-activity assessments are planned to evaluate educational effectiveness.
Keywords: Computer Science Education; Educational Comics; STEM Outreach; Cybersecurity Education; Cryptography; Puzzle-Based Learning; Visual Storytelling; Student Engagement.
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