New Perspectives in Science Education

Edition 13

Accepted Abstracts

Changing Students' Attitude Towards STEM by Educational Robotics & Digital Games Programming

Batzogiannis Ilias, P technologies (Greece)

Hatzikraniotis Evripidis, Physics Department, AUTH (Greece)

Abstract

This paper suggests the introduction of the educational robotics and the design of digital games in secondary school education aiming at changing students’ attitude towards STEM. The idea is to engage students in the educational process by constructing and programming. The theoretical background of the methodology in both methods is learning by inquiry.

The tool being used in the first method is Lego Mindstorms Ev3 that offers a great variety of constructing and programming potentials. In the second method the tool that we use is Microsoft Kodu Software which can be a great introduction to programming. Both methods are implemented in 12-13 year old students attending the first class of Greek high school for ten hours. In order to test the results of the methods implemented, of how does students’ attitude towards STEM change, pre and post (Likert scaled) tests are answered by the students. There will also be a comparison between the results given by the tests in order to determine which method delivers the best results.

Back to the list

REGISTER NOW

Reserved area


Media Partners:

Click BrownWalker Press logo for the International Academic and Industry Conference Event Calendar announcing scientific, academic and industry gatherings, online events, call for papers and journal articles
Pixel - Via Luigi Lanzi 12 - 50134 Firenze (FI) - VAT IT 05118710481
    Copyright © 2024 - All rights reserved

Privacy Policy

Webmaster: Pinzani.it